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<div class="title">PxDefaultSimulationFilterShader.h</div>  </div>
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<a href="PxDefaultSimulationFilterShader_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_EXTENSIONS_DEFAULTSIMULATIONFILTERSHADER_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_EXTENSIONS_DEFAULTSIMULATIONFILTERSHADER_H</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFiltering_8h.html">PxFiltering.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;{</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="keyword">class </span><a class="code" href="classPxActor.html">PxActor</a>;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="classPxGroupsMask.html">   70</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxGroupsMask.html">PxGroupsMask</a></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;{</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="classPxGroupsMask.html#ab11d864275e39aae95f32c3feab00afc">   73</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>   <a class="code" href="classPxGroupsMask.html#ab11d864275e39aae95f32c3feab00afc">PxGroupsMask</a>():bits0(0),bits1(0),bits2(0),bits3(0) {}</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="classPxGroupsMask.html#ac298ba87c071f52e1a809d1604621702">   74</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>   <a class="code" href="classPxGroupsMask.html#ac298ba87c071f52e1a809d1604621702">~PxGroupsMask</a>() {}</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    </div><div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="classPxGroupsMask.html#a7200d94a86f76128802253549c777d70">   76</a></span>&#160;    <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>       bits0, bits1, bits2, <a class="code" href="classPxGroupsMask.html#a7200d94a86f76128802253549c777d70">bits3</a>;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;};</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="structPxFilterOp.html">   84</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxFilterOp.html">PxFilterOp</a></div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;{</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8b">   86</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8b">Enum</a></div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    {</div><div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8ba6290a0b5b1861b6b75f9cb716c03c9ac">   88</a></span>&#160;        <a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8ba6290a0b5b1861b6b75f9cb716c03c9ac">PX_FILTEROP_AND</a>,</div><div class="line"><a name="l00089"></a><span class="lineno"><a class="line" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8ba92fc1f8ed04baafe3119a0139aa6ea13">   89</a></span>&#160;        <a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8ba92fc1f8ed04baafe3119a0139aa6ea13">PX_FILTEROP_OR</a>,</div><div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8bafbffd788c5efa563cb2b7ac929093df2">   90</a></span>&#160;        <a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8bafbffd788c5efa563cb2b7ac929093df2">PX_FILTEROP_XOR</a>,</div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8ba2b0e2cd065fdfe6d490684fbf6104709">   91</a></span>&#160;        <a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8ba2b0e2cd065fdfe6d490684fbf6104709">PX_FILTEROP_NAND</a>,</div><div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8bae2db7275fcd43f7b4cc39e5b5c7df1e4">   92</a></span>&#160;        <a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8bae2db7275fcd43f7b4cc39e5b5c7df1e4">PX_FILTEROP_NOR</a>,</div><div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8bac0d2c2b67dcf6aa8623ae0ed3706fa01">   93</a></span>&#160;        <a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8bac0d2c2b67dcf6aa8623ae0ed3706fa01">PX_FILTEROP_NXOR</a>,</div><div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8bae5c78fe10b30fa9a88f6312566371478">   94</a></span>&#160;        PX_FILTEROP_SWAP_AND</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    };</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;};</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;<a class="code" href="classPxFlags.html">PxFilterFlags</a> <a class="code" href="group__extensions.html#ga587ba12f90f77543c3e4452abeb0f22f">PxDefaultSimulationFilterShader</a>(</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    <a class="code" href="group__physics.html#ga7b0c5783657e45e3fd752adfe3c1d069">PxFilterObjectAttributes</a> attributes0,</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    <a class="code" href="structPxFilterData.html">PxFilterData</a> filterData0, </div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <a class="code" href="group__physics.html#ga7b0c5783657e45e3fd752adfe3c1d069">PxFilterObjectAttributes</a> attributes1,</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;    <a class="code" href="structPxFilterData.html">PxFilterData</a> filterData1,</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    <a class="code" href="classPxFlags.html">PxPairFlags</a>&amp; pairFlags,</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">void</span>* constantBlock,</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;    <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> constantBlockSize);</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;<span class="keywordtype">bool</span> <a class="code" href="group__extensions.html#gae13799b44f055e19212220bdff322597">PxGetGroupCollisionFlag</a>(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> group1, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> group2);</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__extensions.html#ga8ced9dfabbe8811f9c5ea8933e1298f7">PxSetGroupCollisionFlag</a>(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> group1, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> group2, <span class="keyword">const</span> <span class="keywordtype">bool</span> enable);</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;<a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> <a class="code" href="group__extensions.html#ga0918cc645e6e95c3077a816ba33b42e9">PxGetGroup</a>(<span class="keyword">const</span> <a class="code" href="classPxActor.html">PxActor</a>&amp; actor);</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__extensions.html#ga0f895f83f81c371385418a3284d28070">PxSetGroup</a>(<a class="code" href="classPxActor.html">PxActor</a>&amp; actor, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> collisionGroup);</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__extensions.html#gab5878e8b784c6c17d26a20bc202c4c0e">PxGetFilterOps</a>(<a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8b">PxFilterOp::Enum</a>&amp; op0, <a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8b">PxFilterOp::Enum</a>&amp; op1, <a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8b">PxFilterOp::Enum</a>&amp; op2);</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__extensions.html#ga64679ee1d097cd1699fd8d3413ac2932">PxSetFilterOps</a>(<span class="keyword">const</span> <a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8b">PxFilterOp::Enum</a>&amp; op0, <span class="keyword">const</span> <a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8b">PxFilterOp::Enum</a>&amp; op1, <span class="keyword">const</span> <a class="code" href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8b">PxFilterOp::Enum</a>&amp; op2);</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;<span class="keywordtype">bool</span> <a class="code" href="group__extensions.html#ga4ad1c1fb89841e9f9416530aed66170b">PxGetFilterBool</a>();</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__extensions.html#gaf17024df6afd1cbab816914f25b33214">PxSetFilterBool</a>(<span class="keyword">const</span> <span class="keywordtype">bool</span> enable);</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__extensions.html#gaf61e11222319b3a664d8127c8b64bb98">PxGetFilterConstants</a>(<a class="code" href="classPxGroupsMask.html">PxGroupsMask</a>&amp; c0, <a class="code" href="classPxGroupsMask.html">PxGroupsMask</a>&amp; c1);</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__extensions.html#ga7f3ed5a3baab55369f7ee35e4e44cfb0">PxSetFilterConstants</a>(<span class="keyword">const</span> <a class="code" href="classPxGroupsMask.html">PxGroupsMask</a>&amp; c0, <span class="keyword">const</span> <a class="code" href="classPxGroupsMask.html">PxGroupsMask</a>&amp; c1);</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;</div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;<a class="code" href="classPxGroupsMask.html">PxGroupsMask</a> <a class="code" href="group__extensions.html#ga13ef0a91d385e0f45c1b73b3ffafa8dc">PxGetGroupsMask</a>(<span class="keyword">const</span> <a class="code" href="classPxActor.html">PxActor</a>&amp; actor);</div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__extensions.html#ga4e9876a60fc230eb433a6b3d77beaae9">PxSetGroupsMask</a>(<a class="code" href="classPxActor.html">PxActor</a>&amp; actor, <span class="keyword">const</span> <a class="code" href="classPxGroupsMask.html">PxGroupsMask</a>&amp; mask);</div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;</div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="group__extensions_html_gaf61e11222319b3a664d8127c8b64bb98"><div class="ttname"><a href="group__extensions.html#gaf61e11222319b3a664d8127c8b64bb98">PxGetFilterConstants</a></div><div class="ttdeci">void PxGetFilterConstants(PxGroupsMask &amp;c0, PxGroupsMask &amp;c1)</div><div class="ttdoc">Gets filtering constant K0 and K1. See comments for PxGroupsMask. </div></div>
<div class="ttc" id="group__extensions_html_ga64679ee1d097cd1699fd8d3413ac2932"><div class="ttname"><a href="group__extensions.html#ga64679ee1d097cd1699fd8d3413ac2932">PxSetFilterOps</a></div><div class="ttdeci">void PxSetFilterOps(const PxFilterOp::Enum &amp;op0, const PxFilterOp::Enum &amp;op1, const PxFilterOp::Enum &amp;op2)</div><div class="ttdoc">Setups filtering operations. See comments for PxGroupsMask. </div></div>
<div class="ttc" id="structPxFilterData_html"><div class="ttname"><a href="structPxFilterData.html">PxFilterData</a></div><div class="ttdoc">PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...</div><div class="ttdef"><b>Definition:</b> PxFiltering.h:366</div></div>
<div class="ttc" id="structPxFilterOp_html_abded53995f8e25fd68ee10759a762c8ba6290a0b5b1861b6b75f9cb716c03c9ac"><div class="ttname"><a href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8ba6290a0b5b1861b6b75f9cb716c03c9ac">PxFilterOp::PX_FILTEROP_AND</a></div><div class="ttdef"><b>Definition:</b> PxDefaultSimulationFilterShader.h:88</div></div>
<div class="ttc" id="classPxActor_html"><div class="ttname"><a href="classPxActor.html">PxActor</a></div><div class="ttdoc">PxActor is the base class for the main simulation objects in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxActor.h:154</div></div>
<div class="ttc" id="group__extensions_html_gab5878e8b784c6c17d26a20bc202c4c0e"><div class="ttname"><a href="group__extensions.html#gab5878e8b784c6c17d26a20bc202c4c0e">PxGetFilterOps</a></div><div class="ttdeci">void PxGetFilterOps(PxFilterOp::Enum &amp;op0, PxFilterOp::Enum &amp;op1, PxFilterOp::Enum &amp;op2)</div><div class="ttdoc">Retrieves filtering operation. See comments for PxGroupsMask. </div></div>
<div class="ttc" id="classPxGroupsMask_html_ac298ba87c071f52e1a809d1604621702"><div class="ttname"><a href="classPxGroupsMask.html#ac298ba87c071f52e1a809d1604621702">PxGroupsMask::~PxGroupsMask</a></div><div class="ttdeci">PX_INLINE ~PxGroupsMask()</div><div class="ttdef"><b>Definition:</b> PxDefaultSimulationFilterShader.h:74</div></div>
<div class="ttc" id="classPxGroupsMask_html_ab11d864275e39aae95f32c3feab00afc"><div class="ttname"><a href="classPxGroupsMask.html#ab11d864275e39aae95f32c3feab00afc">PxGroupsMask::PxGroupsMask</a></div><div class="ttdeci">PX_INLINE PxGroupsMask()</div><div class="ttdef"><b>Definition:</b> PxDefaultSimulationFilterShader.h:73</div></div>
<div class="ttc" id="PxFiltering_8h_html"><div class="ttname"><a href="PxFiltering_8h.html">PxFiltering.h</a></div></div>
<div class="ttc" id="group__extensions_html_gae13799b44f055e19212220bdff322597"><div class="ttname"><a href="group__extensions.html#gae13799b44f055e19212220bdff322597">PxGetGroupCollisionFlag</a></div><div class="ttdeci">bool PxGetGroupCollisionFlag(const PxU16 group1, const PxU16 group2)</div><div class="ttdoc">Determines if collision detection is performed between a pair of groups. </div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="group__extensions_html_ga7f3ed5a3baab55369f7ee35e4e44cfb0"><div class="ttname"><a href="group__extensions.html#ga7f3ed5a3baab55369f7ee35e4e44cfb0">PxSetFilterConstants</a></div><div class="ttdeci">void PxSetFilterConstants(const PxGroupsMask &amp;c0, const PxGroupsMask &amp;c1)</div><div class="ttdoc">Setups filtering&amp;#39;s K0 and K1 value. See comments for PxGroupsMask. </div></div>
<div class="ttc" id="classPxGroupsMask_html"><div class="ttname"><a href="classPxGroupsMask.html">PxGroupsMask</a></div><div class="ttdoc">64-bit mask used for collision filtering. </div><div class="ttdef"><b>Definition:</b> PxDefaultSimulationFilterShader.h:70</div></div>
<div class="ttc" id="group__extensions_html_ga13ef0a91d385e0f45c1b73b3ffafa8dc"><div class="ttname"><a href="group__extensions.html#ga13ef0a91d385e0f45c1b73b3ffafa8dc">PxGetGroupsMask</a></div><div class="ttdeci">PxGroupsMask PxGetGroupsMask(const PxActor &amp;actor)</div><div class="ttdoc">Gets 64-bit mask used for collision filtering. See comments for PxGroupsMask. </div></div>
<div class="ttc" id="group__extensions_html_ga0f895f83f81c371385418a3284d28070"><div class="ttname"><a href="group__extensions.html#ga0f895f83f81c371385418a3284d28070">PxSetGroup</a></div><div class="ttdeci">void PxSetGroup(PxActor &amp;actor, const PxU16 collisionGroup)</div><div class="ttdoc">Sets which collision group this actor is part of. </div></div>
<div class="ttc" id="group__extensions_html_ga587ba12f90f77543c3e4452abeb0f22f"><div class="ttname"><a href="group__extensions.html#ga587ba12f90f77543c3e4452abeb0f22f">PxDefaultSimulationFilterShader</a></div><div class="ttdeci">PxFilterFlags PxDefaultSimulationFilterShader(PxFilterObjectAttributes attributes0, PxFilterData filterData0, PxFilterObjectAttributes attributes1, PxFilterData filterData1, PxPairFlags &amp;pairFlags, const void *constantBlock, PxU32 constantBlockSize)</div><div class="ttdoc">Implementation of a simple filter shader that emulates PhysX 2.8.x filtering. </div></div>
<div class="ttc" id="group__physics_html_ga7b0c5783657e45e3fd752adfe3c1d069"><div class="ttname"><a href="group__physics.html#ga7b0c5783657e45e3fd752adfe3c1d069">PxFilterObjectAttributes</a></div><div class="ttdeci">PxU32 PxFilterObjectAttributes</div><div class="ttdoc">Structure which gets passed into the collision filtering shader and/or callback providing additional ...</div><div class="ttdef"><b>Definition:</b> PxFiltering.h:491</div></div>
<div class="ttc" id="group__extensions_html_gaf17024df6afd1cbab816914f25b33214"><div class="ttname"><a href="group__extensions.html#gaf17024df6afd1cbab816914f25b33214">PxSetFilterBool</a></div><div class="ttdeci">void PxSetFilterBool(const bool enable)</div><div class="ttdoc">Setups filtering&amp;#39;s boolean value. See comments for PxGroupsMask. </div></div>
<div class="ttc" id="group__extensions_html_ga4ad1c1fb89841e9f9416530aed66170b"><div class="ttname"><a href="group__extensions.html#ga4ad1c1fb89841e9f9416530aed66170b">PxGetFilterBool</a></div><div class="ttdeci">bool PxGetFilterBool()</div><div class="ttdoc">Retrieves filtering&amp;#39;s boolean value. See comments for PxGroupsMask. </div></div>
<div class="ttc" id="structPxFilterOp_html_abded53995f8e25fd68ee10759a762c8bae2db7275fcd43f7b4cc39e5b5c7df1e4"><div class="ttname"><a href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8bae2db7275fcd43f7b4cc39e5b5c7df1e4">PxFilterOp::PX_FILTEROP_NOR</a></div><div class="ttdef"><b>Definition:</b> PxDefaultSimulationFilterShader.h:92</div></div>
<div class="ttc" id="group__extensions_html_ga4e9876a60fc230eb433a6b3d77beaae9"><div class="ttname"><a href="group__extensions.html#ga4e9876a60fc230eb433a6b3d77beaae9">PxSetGroupsMask</a></div><div class="ttdeci">void PxSetGroupsMask(PxActor &amp;actor, const PxGroupsMask &amp;mask)</div><div class="ttdoc">Sets 64-bit mask used for collision filtering. See comments for PxGroupsMask. </div></div>
<div class="ttc" id="structPxFilterOp_html_abded53995f8e25fd68ee10759a762c8ba2b0e2cd065fdfe6d490684fbf6104709"><div class="ttname"><a href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8ba2b0e2cd065fdfe6d490684fbf6104709">PxFilterOp::PX_FILTEROP_NAND</a></div><div class="ttdef"><b>Definition:</b> PxDefaultSimulationFilterShader.h:91</div></div>
<div class="ttc" id="group__extensions_html_ga0918cc645e6e95c3077a816ba33b42e9"><div class="ttname"><a href="group__extensions.html#ga0918cc645e6e95c3077a816ba33b42e9">PxGetGroup</a></div><div class="ttdeci">PxU16 PxGetGroup(const PxActor &amp;actor)</div><div class="ttdoc">Retrieves the value set with PxSetGroup() </div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
<div class="ttc" id="structPxFilterOp_html"><div class="ttname"><a href="structPxFilterOp.html">PxFilterOp</a></div><div class="ttdoc">Collision filtering operations. </div><div class="ttdef"><b>Definition:</b> PxDefaultSimulationFilterShader.h:84</div></div>
<div class="ttc" id="structPxFilterOp_html_abded53995f8e25fd68ee10759a762c8bac0d2c2b67dcf6aa8623ae0ed3706fa01"><div class="ttname"><a href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8bac0d2c2b67dcf6aa8623ae0ed3706fa01">PxFilterOp::PX_FILTEROP_NXOR</a></div><div class="ttdef"><b>Definition:</b> PxDefaultSimulationFilterShader.h:93</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="group__extensions_html_ga8ced9dfabbe8811f9c5ea8933e1298f7"><div class="ttname"><a href="group__extensions.html#ga8ced9dfabbe8811f9c5ea8933e1298f7">PxSetGroupCollisionFlag</a></div><div class="ttdeci">void PxSetGroupCollisionFlag(const PxU16 group1, const PxU16 group2, const bool enable)</div><div class="ttdoc">Specifies if collision should be performed by a pair of groups. </div></div>
<div class="ttc" id="structPxFilterOp_html_abded53995f8e25fd68ee10759a762c8bafbffd788c5efa563cb2b7ac929093df2"><div class="ttname"><a href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8bafbffd788c5efa563cb2b7ac929093df2">PxFilterOp::PX_FILTEROP_XOR</a></div><div class="ttdef"><b>Definition:</b> PxDefaultSimulationFilterShader.h:90</div></div>
<div class="ttc" id="structPxFilterOp_html_abded53995f8e25fd68ee10759a762c8ba92fc1f8ed04baafe3119a0139aa6ea13"><div class="ttname"><a href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8ba92fc1f8ed04baafe3119a0139aa6ea13">PxFilterOp::PX_FILTEROP_OR</a></div><div class="ttdef"><b>Definition:</b> PxDefaultSimulationFilterShader.h:89</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="structPxFilterOp_html_abded53995f8e25fd68ee10759a762c8b"><div class="ttname"><a href="structPxFilterOp.html#abded53995f8e25fd68ee10759a762c8b">PxFilterOp::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxDefaultSimulationFilterShader.h:86</div></div>
<div class="ttc" id="classPxGroupsMask_html_a7200d94a86f76128802253549c777d70"><div class="ttname"><a href="classPxGroupsMask.html#a7200d94a86f76128802253549c777d70">PxGroupsMask::bits3</a></div><div class="ttdeci">PxU16 bits3</div><div class="ttdef"><b>Definition:</b> PxDefaultSimulationFilterShader.h:76</div></div>
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